Building a 3D workflow with GPT-6 Astra
A little character carries a log upstairs. GPT-6 Astra helped build the Blender scripts, visual review tools, and export workflow behind it—and the assets went on to star in two client prototypes.
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Technical writing stays up front: old debugging scars, new build notes, and a few browser toys from the bench. Julien writes the kind of thing he wished the error message had said in the first place.
Latest writing
A little character carries a log upstairs. GPT-6 Astra helped build the Blender scripts, visual review tools, and export workflow behind it—and the assets went on to star in two client prototypes.
Have you ever been annoyed with having to implement the cumbersome plumbing required for INotifyPropertyChanged ? Well, I have. So I tried to find a way to make authoring bindable objects better. The typical example:
In a previous post, I mentioned that model validation should be tested separately from controller logic. I will demonstrate a way of unit testing the validation of models implemented with System.ComponentModel.DataAnnotations. It is actually quire easy to unit test model validation. Models are inherently easy to test separately due to their POD (Plain Old Data) nature.
Current work
The writing is the main event. The rest is what is currently in progress: game-build notes and small toys that are ready to poke at from the public side of the workbench.
Current toy
A browser sandbox for drawing cells, pressing play, and learning whether your pattern is secretly soup.